Skip to main content

Mac App Store Coming Soon - Port your cocs2d game for Mac

Apple to announce that in 90 days Mac App Store will be ready.

The Mac App Store will be similar to the App Store, but instead of distributing iOS applications, it will distribute Mac applications.

This is big news for cocos2d users, since cocos2d already supports Mac!!

The guidelines and other requirements for the Mac App Store are online:

* Mac App Store Review Guidelines
* App Store Resource Center

So, download the latest cocos2d version, and start porting your cocos2d game for Mac!

Comments

Popular posts from this blog

Implement Push Notification in iPhone Game or Application

One of the widely anticipated features of the new iPhone OS 3.0 is push notifications which allow messages to be sent directly to an individual device relevant to the application that has been installed. Apple have demoed this as useful for news alerts, or IM notifications however it fits in perfectly with the nature of our server monitoring service, Server Density. As part of the product, we have an iPhone application that includes push notifications as an alerting option so you can be notified via push direct to your iPhone when one of your server alerts have been triggered. This is useful since our app can then be launched to instantly see the details of the server that has caused the alert. Apple provides detailed code documentation for the iPhone OS code that is needed to implement and handle the alerts on the device but only provides a higher level guide for the provider server side. As a provider, you need to communicate with the Apple Push Notification Service (APNS) to s...

Cocos2d Customize Labels and Fonts

cocos2d supports both TTF (True Type Fonts) labels, and texture atlas labels. (Please note that from cocos2d Version .7+ on, the label is added to it's layer via addChild: and not add: e.g. [self addChild:myLabel];) Pros and Cons of TTF labels: ( CCLabel ) * + All the pros of TTF fonts: any size, kerning support, etc. * + Easy to use. No need to use an external editor. * - The creation/update is very slow since a new texture will be created Pros and Cons of texture atlas labels: ( CCLabelAtlas, CCBitmapFontAtlas ) * + The creation / update is very fast, since they don't create a new texture. * + Fonts can be customized (shadows, gradients, blur, etc) * - Depends on external editors: AngelCode / Hiero editor, GIMP / Photoshop Creating labels: Simple way The easiest way to create a label is by using the CCLabel object. Example: CCLabel *label = [CCLabel labelWithString:@"Hello World" f...

OpenFeint Integration with cocos2d

If you want to integrate your cocos2d game with openfeint leaderboard then follow following steps. Openfeint is used for live leaderboard for games, achievement, forum, live chat and many community features as well. It will decrease developers efforts to maintain highscores and achievement etc. OpenFeint is a service that enables your iPhone/iPod Touch application the ability to provide online score tracking. The service is free and can easily be incorporated into your applications. This tutorial will cover the integration of OpenFeint 2.4.3 with the Cocos2D-iPhone framework. Before getting started, it is assumed that you already have familiarity with: * Objective-C * XCode * Cocos2D-iPhone framework The expectation is that you already have a working Cocos2D based application to which you’d like to enable leaderboard functionality. If you’re new to Cocos2D-iPhone, then you should visit http://www.cocos2d-iphone.org to review the available documentation and download the...