cocos2d supports both TTF (True Type Fonts) labels, and texture atlas labels. (Please note that from cocos2d Version .7+ on, the label is added to it's layer via addChild: and not add: e.g. [self addChild:myLabel];) Pros and Cons of TTF labels: ( CCLabel ) * + All the pros of TTF fonts: any size, kerning support, etc. * + Easy to use. No need to use an external editor. * - The creation/update is very slow since a new texture will be created Pros and Cons of texture atlas labels: ( CCLabelAtlas, CCBitmapFontAtlas ) * + The creation / update is very fast, since they don't create a new texture. * + Fonts can be customized (shadows, gradients, blur, etc) * - Depends on external editors: AngelCode / Hiero editor, GIMP / Photoshop Creating labels: Simple way The easiest way to create a label is by using the CCLabel object. Example: CCLabel *label = [CCLabel labelWithString:@"Hello World" f...
iPhone Top Tips is for developers who are working on iPhone Application Development or Games Development. I post here my past experience and new techniques which will useful for you guys.